Official Blog of the game created by DigiPen team Critical Mass.

Critical Countdown

| Monday, April 6, 2009
The countdown until production on Two Minutes Till Tomorrow is nearing its end. With two and a half weeks left on the production calendar, the Critical Mass Development Team is heavily play-testing and polishing the final product.

The game has really evolved since its preliminary stages back in October. Here is a screenshot of the opening menu:



From there, you will be able to do a variety of things. Continue allows you to open up a save file, which in turn, lets you replay unlocked levels as well as continue the story. Options will allow you to tailor the game to your liking. This could mean toggling music options, color-blind options, and other things to make the game more enjoyable for you, the player.

The New Game will thrust you into the world of Two Minutes Till Tomorrow. You immediately arrive at The Factory, where Captain Face has laid out various traps along the way, hoping to divert your quest to stop him. Here is a picture of one of his deadliest traps--the cloud:



However, Captain Face must not have realized the power that Jack possesses within his Continuum. With the Continuum, Jack is able to manipulate Captain Face's own traps against him. Platforms that Captain Face altered to hinder Jack's way can help Jack by altering the platform's movement in time. Here is a picture of Jack reversing time on a box that had just fallen:



Throughout the game, you may notice a few recurring themes. One of which is the use of color. Though sparse, color is found in key areas. Objects in Red signify moving back in time, while Blue signify moving forward in time. There are plenty of other subtleties found within the game, and we at Critical Mass hope you enjoy them.

With Critical Mass's recent project coming to a close, we are already planning and brainstorming new ideas for our upcoming project. We are also expanding our team, to help create a game that our fans will come to really know and love. We are all very excited, and we plan to keep you all involved, in one way or another. Visit our forums and give us any type of questions, comments, or ideas!